Companies I have worked for:
MECC - Senior Software Analyst working on Mac/PC educational titles. Built core animation technology used in numerous titles.
MacSoft - Senior Software Engineer working on original Mac titles and ports to Mac of Windows titles. Visit website.
Destineer - VP of Engineering lead team of engineers who built multiplayer FPS engine from scratch for Mac, Windows, and XBox. Visit website.
Clandestine Systems - CTO working on real-time simulation and training systems involving 3D rendering, infrared hit detection systems, and voice recognition.
Zivix - Senior Software Engineer working on a music creation application using the Gamebryo engine and then mobile games using the Unity engine.
| Languages | C, C++, C#, Pascal, JavaScript, ActionScript, Lua, and html |
| Platforms | Windows, Mac OS X, iOS, Wii, Xbox, and Blackberry |
| Software | Visual Studio, XCode, Eclipse, MS Office, Open Office, Photoshop, Paint.net, Gambryo, Unity Engine, Ogre, and more. |
| Source Control | Perforce, cvs, and svn |
| Concepts | Object Oriented Design, UML, Design Patterns, Unit Testing, and Multi-Platform Coding |
| Skills | Software Design, Coding, Testing, Debugging, Project Management, and Team Management |
Some of the products I worked on:
MECC - O'Dell Down Under, Oregon Trail II, Math Keys, Troggle Trouble Math, Opening Night, American Girls.
MacSoft - Prime Target, Master of Orion II, Age of Empires, Top Gun, Monopoly, Beachhead 2000, Bingo Bingo Bingo.
Destineer - Close Combat: First to Fight and associated military simulation for Marine Corps. Also Marines: Modern Urban Combat for Wii.
Zivix - JamParty: Be the Music and JamParty: Remixed.
Copyright Kirk A. Sumner. All rights reserved.